Apr 07, 2008, 09:02 PM // 21:02
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#1
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Academy Page
Join Date: Apr 2008
Location: Quebec
Guild: Heroes of One Night
Profession: D/N
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Beast Master ?
Hi everyone! I write this topic to discuss about a beast master!
I want to start a beast master and I have seen all the pet skills on guild wiki. So I realized I really want to try it.
BUT ..........
Ranger have just 25 energy and it's not a lot for a beast master ... Most of pet skills need 10 energy by attack spell.
You gonna laugh about me, but if I choose Elementalist or another profession to be a beast master, do you think it's able ?
My idea is, and you can answer if it's a good idea or a bad ... is :
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- Ele/R
Beast mastery : 12 + 2
Energy Storage : 8 or 10
Marksmanship : 5 or 8 + 2
**With Energy storage I can have 60++ energy so fast casting for pet skills**
For armors : I want to use Stalwart insg. and Brawler's insg. to have more defence when I gonna be attacked. I gonna use marksmanship and beast mastery runes to upgrade damage by my pet and upgrade chance to use a good bow.
The weapon i gonna use is Bolten's Recurves Bow req9, it's the only bow i have ... :'(
__________________
For most of you, it's probably stupid to do that. But i'm not a PvP one, I always play PvE for fun!
If you have another "amazing" idea for the Beast Master, send it here! Let's talk about this funny thing!
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Apr 07, 2008, 09:08 PM // 21:08
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#2
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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The amazing thing about the ranger, is something called expertise. I don't have much difficulty with e-management with my beast master bar on my ranger.
And how are you going to get a Beast mastery rune onto an ele's armor?
Edit: I use a pretty basic enraged lunge build. btw.
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Apr 07, 2008, 09:09 PM // 21:09
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#3
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Krytan Explorer
Join Date: Mar 2008
Location: Land of Confusion
Guild: [swea]
Profession: W/
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First of all; A beast master (from what I've seen) usually have 12-16 expertise. Expertise reduce the energy cost of skills heavily. (Note that it only decreases energy cost on SKILLS not SPELLS)
And, usually the probably have runes and insignas to give them a little more energy. But that wont be a very big problem. As many pet skills have extremely long duration (except for the attack skills)
And IF you happen to run out of energy. Just bring a staff
Hope that helped. The attributes I would set for a BM would be 12+1+3 Expertise and 12+2 (or +3) on Beast mastery. The Marksmanship is not nessecery as the pet will do most of the damage. If putting in any other attribute then wilderness survival would be the best
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Apr 07, 2008, 09:13 PM // 21:13
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#4
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Pre-Searing Cadet
Join Date: Feb 2008
Guild: Anti Scorpion Empire [NoES]
Profession: Me/Mo
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My beast master has a ton of energy because of Radiant Insignias and other energy runes, that and the expertise really helps like people say. I don't worry about points in marksmanship or anything, just BM and expertise and maybe even toss what's left into Wilderness Survival or Marksmanship for the heck of it.
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Apr 07, 2008, 09:18 PM // 21:18
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#5
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Academy Page
Join Date: Apr 2008
Location: Quebec
Guild: Heroes of One Night
Profession: D/N
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You said true Keekles haha! I don't think about that on the moment ... haha!
So it's better to use the Ranger one for beast master ?
Murmel! I take your BM attributes in note, I think it's a good way for my BM! That help me a lot!
So my idea was stupid haha!
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Apr 07, 2008, 09:19 PM // 21:19
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#6
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Krytan Explorer
Join Date: Mar 2008
Location: Land of Confusion
Guild: [swea]
Profession: W/
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I don't want you to get mad at me, but that ele thing kinda sucked hehe
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Apr 07, 2008, 09:21 PM // 21:21
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#7
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Academy Page
Join Date: Apr 2008
Location: Quebec
Guild: Heroes of One Night
Profession: D/N
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Haha that was just an idea haha! But it's okay! Now i think my idea suck too
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Apr 07, 2008, 09:23 PM // 21:23
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#8
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Desert Nomad
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Add 9 spear mastery and an adrenaline spear attack.
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Apr 07, 2008, 10:10 PM // 22:10
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#9
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Jungle Guide
Join Date: Feb 2007
Location: America.....got a problem with that?
Guild: [Lite]
Profession: W/
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my enraged lunge beastmaster uses a staff and radient insignias to have around 50-60 energy (i havent played it in a while)
enraged lunge+ 3 long lasting ranger pet buffs= awesome
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Apr 07, 2008, 10:14 PM // 22:14
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#10
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Emo Goth Italics
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Quote:
Originally Posted by JapanX
- Ele/R
Beast mastery : 12 + 2
Energy Storage : 8 or 10
Marksmanship : 5 or 8 + 2
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Ranger runes on an Elementalist?
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Apr 07, 2008, 10:52 PM // 22:52
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#11
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Quote:
Originally Posted by tyla salanari
Ranger runes on an Elementalist?
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Must have been in the April 1 update.
I love the responses from JapanX, they remind me of poorly dubbed Japanese Samurai films..."you killed my wife haha! Now i kill you haha!"
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Apr 08, 2008, 12:58 AM // 00:58
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#12
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Desert Nomad
Join Date: Jan 2007
Location: so cal
Profession: R/
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Use the mindclouder (mes staff) - pet does the damage...bm 16...all pet attacks + a defense skill (wd/zh/dodge/etc.) and troll ungent (or other regen - symbiotic bond? not sure), all radiant insignias and a bow for pulling. Should give u about 54e. Worst thing though is relying on ur pet not to suck.
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Apr 08, 2008, 08:05 AM // 08:05
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#13
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Forge Runner
Join Date: Jul 2006
Profession: R/
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Beastmasters shouldn't have energy problems, medium to high expertise, 5E pet attacks (most 10E's aren't worth the extra E) and some support skills.
One thing a beginning beastmaster should know is that you cannot queue pet attacks, if you use one pet-attack and follow it with another before the pet actually strikes, the first attack is cancelled/overriden by the second. Pay attention to the pet's attack animations, damage numbers and/or the icons beneath it's control window.
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Apr 08, 2008, 05:49 PM // 17:49
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#14
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Grotto Attendant
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1. Although I really enjoy playing as a beastmaster, I have to admit that they suck.
2. Most of the 10e pet attacks aren't worthwhile. Enraged Lunge is the way to go, and it's 5e.
3. Because Enraged Lunge is the key skill for your build, that means 9 or 13 Expertise. Both options have drawbacks. 9 is easy to reach, but you will run out of energy spamming a 3e skill. 13 will keep you spamming out 2e attacks indefinitely, but requires a second sup rune, or giving up important duration on pet buffs by not using a sup BM rune, or giving up your 9 bow(/spear).
4. A +15e, +5e^50 staff (mindclouder for instance) is a very good thing to have on switch. If you run out of energy, switch over to the staff so that you can finish out the battle. However, you still want to have a bow/spear with 9 mastery so that you can output some DPS until you actually need that extra 20e.
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Apr 08, 2008, 06:46 PM // 18:46
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#15
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Am I the only one that thinks that [wiki]Volley[/wiki] at 8+1 marksmanship is just as good as, if not better than a spear + attack at 9 spear mastery?
Though I must admit [wiki]Spear of Redemption[/wiki] is pretty good as well.
Naturally you don't spam it on recharge.
You have to pretend you have hero AI
Last edited by System_Crush; Apr 08, 2008 at 06:52 PM // 18:52..
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Apr 08, 2008, 06:51 PM // 18:51
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#16
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Emo Goth Italics
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Quote:
Originally Posted by System_Crush
Am I the only one that thinks that [wiki]Volley[/wiki] at 8+1 marksmanship is just as good as, if not better than a spear + attack at 9 spear mastery?
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Yes.
Spears are better for damage. Hands down.
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Apr 09, 2008, 02:43 AM // 02:43
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#17
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Frost Gate Guardian
Join Date: Aug 2007
Location: North East England; Sunderland
Profession: A/
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Here is the beastMaster I use. It is hardcore beastMaster however:
Attributes:
BM: 12+3
Exp: 12+1+3
1. Otyugh's Cry
2. Melandru's Assault
3. Feral Lunge
4. Poisonous Bite
5. Disrupting Lunge
6. Scavenger Strike
7. {{{{Heal As One}}}
8. Charm Animal
I admit, it can get boring. But this build works on causing pip degeneration with the poison and bleeding. It has the ability to increase your pet's armour, interrupt, cause damage to adjacent enemies, cause extra damage when the enemy is suffering a condition (which is almost always), and the best skill there is Heal As One. It can be used over and over again, of course, and if your OR your pet are less than 75% health, you are both healed for 145HP Or your companion is ressurected if dead with 50%HP.
I think I will add a new one where my Ranger does a bit more work. Maybe try adding some Spear skills in there.
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Apr 10, 2008, 04:12 AM // 04:12
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#18
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Beastmasters should always be ranger primaries, unless you are making a N/R curse pet hybrid (not recommended). Expertise will end up gaining you more energy than your elementalist. I would recommend at least 9 in expertise for general beastmaster builds. The exception is if you are using primary adrenal spear attacks with [skill=text]Ferocious Strike[/skill], in which case energy management won't be a problem.
As has been previously mentioned, the 10E attacks aren't a problem, because you don't need them anyway. Consider using attacks such as these: [skill]Feral Lunge[/skill][skill]Poisonous Bite[/skill][skill]Enraged Lunge[/skill]
These skills will do as much damage as a 10E skill. The only 10E skills of any real use are pet buffs such as Call of Haste. But since you only need to cast them once every 20 or 30 seconds, they shouldn't be draining your energy too much. The exception is [skill=text]Rampage as One[/skill] and Never Rampage Alone. But if you are using them, chances are you have already planned your build to manage their huge energy cost.
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